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Flying Portals
Ink Silhouettes

Ink Silhouettes

Secondary Shapes

Secondary Shapes

5 Rendered Concepts

5 Rendered Concepts

Final over-paint of In-Engine Environment

Final over-paint of In-Engine Environment

Final Video

Here are also several concept images of interesting rock shapes and different crystal formations following a pre-set color scheme. I worked in Photoshop from an online reference. These concepts were for LU-N4 assets directly.

Here are also several concept images of interesting rock shapes and different crystal formations following a pre-set color scheme. I worked in Photoshop from an online reference. These concepts were for LU-N4 assets directly.

Crystal concepts for LU-N4.

Crystal concepts for LU-N4.

Flying Portals

This is a university assignment from my 2nd year where I concepted Mayan-inspired portals and iterated upon feedback given to me by my peers and Game Project teammates. I started off by creating traditional ink silhouettes of rocks and rock formations, drawing secondary shapes into them in Photoshop. After rendering 5 selected portals I've decided on my concept design and modeled, textured, and imported it into Unreal Engine. The last Image is an overpaint of the in-engine diorama. The finalized assessment was based upon a finalized video of the created diorama. Finalized assets were then optimized for our game LU-N4.

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