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Rustbreaker (Concept Art, UI and Illustration)
Pixel art main menu background, finalised from a series of concepts.

Pixel art main menu background, finalised from a series of concepts.

Main menu background concepts

Main menu background concepts

Map select UI, I concepted, made and animated the finished product ready to be implemented in-engine

Map select UI, I concepted, made and animated the finished product ready to be implemented in-engine

Map Select UI Concept sheet

Map Select UI Concept sheet

Thumbnail used for Tranzfuser 2020 online expo Protoplay

Thumbnail used for Tranzfuser 2020 online expo Protoplay

Thumbnail concept thumbnails

Thumbnail concept thumbnails

Trawler concept for further illustrations

Trawler concept for further illustrations

Concept art for future development - 'Frozen Hills' biome, illustrating potential environment and character design.

These following cocepts illustrate future bimes to be added into the game as the team was in talks with potential publishers.

Concept art for future development - 'Frozen Hills' biome, illustrating potential environment and character design.

These following cocepts illustrate future bimes to be added into the game as the team was in talks with potential publishers.

Character and environment concepts for 'Glasshouse Zones' biome.

Character and environment concepts for 'Glasshouse Zones' biome.

'Floating Walkways' biome concept art.

'Floating Walkways' biome concept art.

Concept art for the development of - 'Urban Zones' biome, including environment and character designs.

Concept art for the development of - 'Urban Zones' biome, including environment and character designs.

Character and environment concepts for 'Bone Plains' biome.

Character and environment concepts for 'Bone Plains' biome.

Rustbreaker (Concept Art, UI and Illustration)

I participated in the UK Games Fund Tranzfuser 2020 competition, as a temporary member of a team Knights of Borria to help them develop art for their game 'Rustbreaker'. As a UI, concept artist, and illustrator, I learned pixel art and animation basics as well as developed my concepting and illustration skills. My collaboration on this project lasted 4 months, from June 2020 to early September 2020.

I closely worked with the rest of my teammates and iterated my work upon their feedback. This is some of my work done for the team, not including all concepts and animated UI I supplied over the course of the competition.

Please view this page with discretion as several of these materials are for a project in-development and have not been publicaly shared by Knight of Borria. I am sharing them here with their permission.
The game is currently still in development and can be followed on https://twitter.com/borria .

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